![]() Read the hints that are shown when the mouse pointer rests on a setting. See the included Terrain-LOD-Readme.txt for a brief explanation of the settings for terrain LOD generation. Ask specific questions or give feedback in the dedicated Skyrim TVDT - Occlusion Data thread. See the included Skyrim-Occlusion-Readme.txt for a brief explanation of the Skyrim TVDT Occlusion data generation. Get matching platform x86/圆4 depending on which xLODGen.exe (x86) or xLODGen圆4.exe (圆4) is used. Microsoft Visual C++ Redistributable for Visual Studio 2015, 20 - Required by LODGen.exe/LODGen圆4.exe and Texconv.exe/Texconv圆4.exe. d:"c:\GOG Games\Skyrim Special Edition GOG\Data\" p:"c:\Users\\AppData\Local\Skyrim Special Edition GOG\plugins.txt" m:"c:\Users\\Documents\My Games\Skyrim Special Edition GOG\" ![]() Use command line arguments to set the paths to certain directories and files if required. Then install output as a mod.ĭo not generate into any game, any mod manager folders or special Windows folder like Program Files x86, Users, Desktop, Documents, Downloads etc. ![]() Use -o:"c:\OutputPath\" command line parameter to change where files are generated to, default is the game folder. Rename xLODGen.exe to LODGen.exe (TES5LODGen.exe for example) or start with command line parameter - fnv, -fo3, -fo4, -fo4vr, -tes5, tes5vr, - sse, -enderal, -enderalse Unzip into a dedicated folder outside of any Steam, game or mod manager folders or special Windows folders like Program Files, Users, Desktop, Documents, Downloads etc. See the 圎dit Discord #xlodgen-builds channel for changelog. This is for experienced mod authors and users that know how to use 圎dit, xLODGen or DynDOLOD already. This is a beta of LODGen/Edit with terrain LOD meshes and textures generation.
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